Realy (REAL): Live-to-Earn in the First Street Culture-Based Metaverse
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When Facebook first announced its rebranding to Meta, it set the crypto world ablaze. Projects like The Sandbox and Decentraland began drawing in the masses as metaverse enthusiasts began speculating about the promising future of an immersive, lived-in platform. With the potential for these projects to change the way we work, play and interact with others, it’s safe to say the future is bright for any cryptocurrency keen on merging the physical and virtual worlds. An example of such a project leading this revolution is the Realy Metaverse. With its heavy emphasis on street culture, Realy seeks to create a living, breathing world where users can find everything from the latest brands to virtual concerts featuring the hottest artists. Interested in how this will play out, and how Realy plans to launch their virtual city? Read on as this article includes everything you’ll need to know about the Realy Metaverse and REAL tokens.
What is the Realy Metaverse?
Realy is the first and biggest street culture metaverse. From virtual exhibitions to concerts, Realy will be working with popular street brands and celebrities to bring these works of art to life. Thanks to the Unreal Engine, Realy will be a fully realized virtual city with AAA graphics, effortlessly integrating the physical and virtual worlds.
While the metaverse craze might seemingly have started just recently, the actual concept gained traction in 1992 in author Neal Stephenson’s sci-fi novel, Snow Crash. Since then, interest in the metaverse has grown exponentially, as it becomes increasingly possible for us to competently implement augmented reality (AR) and virtual reality (VR) concepts.
This is becoming clear with the advent of online games like Second Life and World of Warcraft, whose intricately detailed worlds and social features offer a glimpse of what’s possible in the future with their advanced graphics and technology. It’s no wonder they’re used as inspirations, as today’s metaverse creators attempt to create their own virtual spaces and metaverse ecosystems.